Loyal. One thing you learn young in the Wildhammer clan, as a Doyle, is that we fly together. No Doyle, and no Doyle Gryphon are ever left behind. But things were changing in the Highlands. The Twilight Cult was getting more active. Out of Loyalty to my home, I was asked to leave it.
Loyalty is not just the oaths you make, but how you feel in your heart. Brawls broke out everywhere in Ironforge when I arrived, and all of them were about Loyalty. Loyalty to our leaders, both living and dead. Loyalty to our homes, to our traditions.
I spend my days in Ironforge, my truest loyalty stripped from me while I was away. But I am a Doyle, I will live as a Doyle and die as a Doyle. I hear tales from the heroes of Pandaria, of Garrosh and his misplaced loyalties.
In the high mountains of my homes, I imagine the gryphons flying free, untethered to dwarvish loyalty. And I hope they are happy.
It all started out innocently enough, as these things often do. A new expansion. New mounts to be had. And then, I saw them. Panthers. Glistening panthers made of jewels. Shoryl had to have these for her collection. Not just one, oh no, but all five! And so our story begins. Shoryl reached level 90 a bit later than I had anticipated, after both Gurdrid and Breige.
She set out immediately upon reaching that height to acquire the favor of the Cloud Serpent trainers, even though the Serpents themselves were old news, as it were. After a few days of toiling for them, she had the patterns in hand. She knew the key – the Orb of Mystery. She also knew the other things that would create the structure. The gems she would need to acquire, the ore that would need to be smelted and transformed. She called a meeting of key members of the guild: Gurdrid, who could collect and smelt the ores. Sveala, who could perform the transmutations required. Breige, who would lead the active acquisition of funds, and Oquae, who had a goldmine in her ability to make adventuring packs. Even Muirri, who had stayed in Ironforge to do the Guild’s business, was asked to assist, selling those things of interest that were acquired.
Gurdrid set out at once, gathering a great deal of ore. When it wasn’t in need of smelting for Sveala, all of the ore went to Shoryl to be prospected for gems. So much raw material came in, it was impossible to count it all. She toiled relentlessly. Hundreds of crates of ore were sent to Shoryl, until she had acquired 40 of each type of gem: Wild Jade, Sun’s Radiance, Primordial Ruby, and River’s Heart.
All the while, Gurdrid smelted trillium when she could, and ghost iron whenever there wasn’t enough trillium. Sveala took these bars and transformed them into living steel. Had it all been created from ghost iron, the steel alone would have required 3,840 chunks of ore. Even when the steel needed for the panthers was completed, bars were still sent her way to be transformed and sold. Orbs of Mystery are quite difficult to acquire, and thus are exceptionally expensive.
During this time, Breige showed great initiative in going out into the world to find rare things to sell and performing tasks for the peaceloving Pandaren as an adventurer for hire.
In doing so, she brought in necessary resources – especially by befriending the farming community of Halfhill, and in particular Farmer Yoon. He allowed her to grow amazing plants that could pull ore right from the ground, or catch the slightest tuft of wool from the air. With the sheep she acquired from befriending Chee Chee, there was always plenty of wool to be gathered.
Ore, of course, went to either Gurdrid to be smelted, or directly to Shoryl for prospecting.
The wool went directly to Oquae, who also toiled for Farmer Yoon, planting the enchanting Songbells, and harvesting from them the curious motes of harmony. With these, and the wool, she created Imperial Silk at the nearby fields, and in turn, she made Royal Satchels, which fetch a high price at auction. The bags, and the occasional silkworm or moth, were sent to Muirri, who had an excellent working relationship with several auctioneers throughout Alliance territories.
Muirri, of course, sold the extra steel, the satchels, and any other interesting things the others could find. She kept careful watch over the funds acquired, and when there was enough, would send it to Shoryl.
Shoryl had found a goblin with a ready supply of the orbs of mystery, but he wouldn’t let them go lightly. She was pleased, however, that he wasn’t aligned with the Horde, and was willing to do business with her, regardless of the high price he charged. Still, in a demand market, the sole supplier of an item is sure to have excellent profits. So she was stuck.
The trick to the Jeweled Onyx Panther, of course, wasn’t as simple as the others. It required that the jewelcrafter first create one of each of the previously crafted panthers, and then fuse them together artfully. The resulting mount, however, is definitely a sight to see!
When all was said and done, Shoryl once again called together her team. She congratulated them all on the hard work they had done, and how selflessly they had given of their time and skill. Muirri provided the record of funds earned for the incredible number of 8 orbs required to get all five panthers, a total of 144,000 gold. In addition, Sveala created 32 bars of Living Steel, all of which came from ore smelted by Gurdrid. Shoryl herself provided the gems, though mostly through ore mined by Gurdrid or farmed by Breige.
After all that, the Grand Expedition Yak doesn’t seem so expensive, does it?
I have to admit, I haven’t posted in a while because I’ve been in a bit of a WoW slump. Breige is LFRing in current tier, but the only really exciting thing, to me, is getting to see the raids. I certainly don’t get a lot of time to poke about, but I’ve been having a whole lot of fun.
But, there’s a little side project I’ve been working on since I finished getting Muirri to level 85 for the Class Act achievement. Muirri is being promoted to bank toon from little-used alt. While I was in BC, I found a chestpiece I really liked, and so decided to make a mog around it.
I did have a few restrictions on this mog, though. The first was that I wanted Muirri to still have the feel of both a monk and a dwarf.
Her back-story is that she is one of the few surviving Doyles because she’d already been sent to Ironforge to learn the ways of a Shaman when the Cataclysm hit. With the Earthen Ring all sent off to rebuild the World Pillar, she stayed quietly in Ironforge, waiting for word from her family about whether they needed her at home. She made friends with Gryth Thurden, and helped with the Gryphons, watching as bedraggled heroes passed through on their way to Stormwind. It wasn’t a life she thought she wanted. Her idea of excitement was running errands for Innkeeper Firebrew, getting exotic items for his guests in trade for a room.
Then, a few years later, a bear of a man (or perhaps a man of a bear) showed up on the heels of news that there was another continent no-one knew about. He took a room in the inn, and on his first night there, Muirri was sent off to find some of the more unusual ales in Dun Morogh and Loch Modan. The next evening the Pandaren, who called himself Liu, insisted that Muirri join him in sampling the brews she’d collected for him.
He was impressed with her ability to hold her ale, having not yet met any of the Wildhammers, he didn’t know that she was only an average drinker among her peers. They sat up long into the night, sharing the stories of their cultures, and what the two non-brewers knew about making ales.
When a fight broke out between some Dark Iron dwarves and Bronzebeards, the two were drawn in by collateral damage (Liu’s tankard got tipped over). When all was said and done, Muirri and Liu were the only two left standing.
Liu bowed to her, and asked where she’d learned to fight. She said she’d just picked it up. In wartime, everyone walks around armed, and the politics in Ironforge were not easily navigated all the time. In turn, she complimented his poise and control, and asked what it was that he’d been taught.
He briefly explained the slavery of the Pandaren, and how they’d trained for their escape. Then, he asked her if she’d like to learn the ways of his people. Surprised by the heartfelt offer, she agreed.
Her training seemed swift. Liu taught her very early to meditate, and join the monks in Kunlai Summit. Early in her training, he sent her on simple errands to help her people, then further and further out, encouraging her to help both the dwarves and the Alliance. During this time, she met a hunter who was also a Wildhammer. They became friends, and Breige asked her to join a guild with members from all across the Alliance.
Finally, Muirri decided she’d learned enough to go home. She wanted to know why she’d never heard from her family. When she learned that her home was no more, her clan all but wiped out, she went to Liu and apologized to him. She could not go on with her training. If she and the others had never left, perhaps they would have been able to help.
Liu tried to dissuade her, but she would have nothing of it. She was done. She would use what she had learned to protect herself and the Wildhammers, but she would not go to Pandaria.
Her guild leader offered her the position of keeping the guild’s accounts in order while the rest of them were out fighting, and she accepted it without hesitation. In honor of the guild’s heritage of Alliance Paladins, Muirri went through her belongings, and visited the Warpweaver. This is how she would go about her official guild business:
Muirri is wearing: Spaulders of the Ring, Lo’ap’s Tunic of Muck Diving, Bloodcult Handwraps, Vermillion Belt, Spear-Impaled Leggings, Mud Encrusted Boots, and carrying the Decalcyfied Elven Spear.
I’m a bit of a list maker. I like to know what I need or want to do. This has become a bit more of a habit since I have started to have a bad memory for these things. Getting older sucks. But sometimes… lists, they are scary. Sometimes having it all written down makes it hard to see what to do next. Sometimes it’s too much.
Case in point. I just made a list of everything I would do in WoW every day if I had no other responsibilities. It looks like this:
- Inscription Research x2
- Living Steel Cooldown
- Silk Cooldown
- DE collected greens
- JC Research
- Argent Tournament Dailies
- Magnificence Cooldown
- Klaxxi Dailies
- August Celestial Dailies
- Farm Leather as needed
- Farm Herbs/Ore as needed for cooldowns
And none of that includes Wednesday night Guild Randomness, or Thursday night Dwarven Dungeon Crawls. To be fair, I raid on most Tuesdays and frequently on weekends, and I can usually get more than one in on those days. Since Blizz has not implemented bonus Valor for raids at this point, it doesn’t matter so much when I do them at all. For Scenarios and Dungeons, though, getting bonus Valor definitely has its advantages. So if I could, I’d do at least one of those each day.
But a whole lot of those things, you say, take only a few minutes. (And really, all those profession things – most people don’t have all those professions). And that’s very true, the list in and of itself isn’t that bad. But the length of the list is what is daunting.
And here’s another thing that intrigues me. How many other games that people play do they make lists for? Really, playing a game is about fun. So, to make myself feel better about my list, which looks a vaguely like work, I thought I’d talk a little bit about why I do these things:
Inscription and JC Research: I don’t like paying for my glyphs and gems off the AH. Auction House purchases can keep you in the poor house, and I have things I’d like to purchase with my gold, like mounts! Also, the random process adds something to it: What will I learn today?
Silk and Magnificence Cooldowns: I find it fascinating to learn what I’ll discover, and also whether I get a silkworm. The items from the patterns have also been selling well.
Living Steel Cooldown: This is mostly for money, or, at the moment, for guildies. It’s also fun to see if I’m going to proc a second bar, though I have terrible luck with that when I’m trying to make it to do something with.
Farms: Gurdrid is currently farming motes, but will go back to farming for rep when she’s done making a couple of pieces of gear. Breige is strictly farming for rep right now. I find farming amusing and relaxing to do, so as an added method of getting things I want, it’s quite worthwhile.
Argent Tournament Dailies: This is literally a means to an end for me. I want the mounts from the Argent Tournament – some for the mounts themselves, but mostly because they’re an easy way for me to get to the next mount achievement, and the KITE!
The rest of Breige’s activities: Breige doesn’t strictly have to do the dailies. She could head over to the Isle of Thunder and jump in there. She’s got good enough gear to get into the next raid I haven’t seen yet, and really, the point of the gear is to get to the next raid for me, not the gear itself. But, I want the achievements that go with the dailies, so I’m doing the dailies.
Scenarios and dungeons are another thing that are a mix between fun and profit. I like doing them, and bonus valor and rep are always a plus. So I try to get them in on days that I want to do group content. I will always opt to do these with guildies first, given the choice. (And will often do many scenarios in a row with guildies, but only one or two with strangers)
Raiding is something I’ve missed for a long time. I haven’t raided since vanilla, and I wasn’t going to raid on a tank, so Gurdrid was out of the question. I decided on Breige to try and see if I’d like playing her because of Bear’s comments about his hunter, mostly. And I’m finding that I like ranged DPS more than I ever expected. Even more surprising is that having a pet doesn’t completely suck all the time. I have no idea whether I’m a good hunter or not, but I try, and I try to get better. And I like doing it.
Farming Leather, Ore, and Herbs as needed: This is really a support clause. If I want to do other things, I need these resources, and it’s generally cheaper to farm than it is to buy. So I opt for farming, mostly.
Auctions: I think this goes without saying. You make more money selling things on the AH than vendoring them, so Auctions it is.
Muirri: My little monk is closing in on 85 quickly. The monk playstyle isn’t one I would want to use as a main, but I am enjoying it. She’ll likely become my bank toon and hang out in Stormwind doing fishing and cooking dailies once she reaches 85 and nets the guild their achievement. But I almost always have one toon I’m actively questing on, for when endgame gets boring. It’s a great breakup of activities.
The nice thing that this list does, though, is reminds me why I do what I do. Why is important, particularly for the things that I don’t like doing in and of themselves (mostly, that’s the Argent Tournament dailies.)
Really, I promise, I’m not dead. I actually even waited until today to post (as opposed to yesterday, which seemed a bad day for that particular title.)
I’m up to 136 mounts owned, having collected the Netherwing Drakes. I’ve puttered around with more Argent Tournament, but haven’t gotten to 100 seals yet. Like most things, I tend to go for the most expensive item first, then the lesser items because it makes me feel like it goes faster the longer I do it.
Muirri is level 80. I did a headlong run last weekend to finish off that milestone, and headed her right over to Mt Hyjal after completing her level quest. That was the hardest one thus far. I didn’t play for long, though, so she’s sitting carefully on her two hour buff. I play her mostly on weekends.
Scenarios and LFR
Breige went on a scenario spree! I love scenarios. Short queue times, relatively relaxed environment. The bad apples seem to be few and far between, there, which pleases me. I picked up a few pieces of gear over a couple of evenings of scenarios, the first of which occurred because we had three on for a Wednesday night guild night.
This evening, Breige also ventured into LFR Mogu’Shan Vaults. My first LFR experience. Unfortunately, I got tossed into an already-started group, so missed out on the Stone Guard the first pass through. A second pass put me in at the start, so I was able to pick them up to finish the front half. I also picked up two pieces of gear. Not wanting to reforge and then potentially have to do it again later, I just waited to put on the new gear, and hopped into the back half of MSV.
Sadly, that didn’t go nearly as well as the front half. I got locked out of the Spirit Kings, though my pet didn’t, so I diligently pushed pet skill buttons while I stood outside the swirling mists. And.. I got pants! Yay, no more PvP Pants! On Elegon I fell the first time the floor disappeared. How embarrassing. But I wasn’t the only one. Other people complained about lag. I can’t claim that was my problem, I wasn’t trying to move, having not realized how the mechanic works. I didn’t use an extra roll on Elegon because I already have slightly better shoulders. I lived through Will, though. And got my Helm, but not my Bow. So we’ll see if I’m going to be in the bow or no bow school.
I certainly can’t complain about my first week through, though. 4 pieces of gear. 469 ilvl once I switched into the new gear. And, of course, Valor. But not enough of the really good reps to get something awesome. I did pick up the Operation: Shieldwall ring, though, which put me over the edge to 471, so if I really wanted to, I can now do Heart of Fear. I may do that this weekend if we end up having some time. Not sure, though.
Of course, now I have the pants for her planned mog. I guess that means I need to go bug Kael for a certain chestpiece, and figure out how to solo Chess so I can get the bow I plan to use.
Since we’ve been doing more as a guild, my guildies have been on more, which meant an evening of running scenarios, as I said, with Jackoby and Yawondergirl, as well as another evening with Phinkbunny. When Phink and I were running, we picked up Danea for a couple, which was fun! Also, while I was out of town (in Texas, which tried to kill me – not the people, the state) Jack, Yaw and Phink were all on on a Saturday for several hours running Scenaturday, and giving the guild the Scenario Roundup Achievement, and Scenaturday for themselves.
Coincidentally, we’re also now at 89/100 guild challenges. See, this is what it means to be a Tiny guild. We’re level 25, sure. But getting 3 people into a Scenario is easier than getting three of us into an instance! Also, we have a mere 785 Acheivement points. Why? Because cooking, fishing, and killing critters are the only count-related things we’ve really finished. See, most of us would rather be questing in some capacity than farming. And 100,000 ore is a whole lot, even if every single guild member has an active toon who mines.