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More Good from the Mists

There are a ton of things to talk about when it comes to the Mists of Pandaria changes. I’m excited by many of them, certainly. Scenarios, no limits on dailies, account-wide achievements, pets and mounts. I’ve already discussed my excitement for these things. I’m not on the Oh Noes Talents bandwagon, either – but I play a paladin. Give me a major patch that paladins didn’t see a significant change in, and I’ll buy you a beer (you have to come to the not-currently-frozen Midwest to claim your prize.)

But there’s something very near and dear to my heart that did change with the patch, and that’s guild experience and guild rep.  At this moment, Sveala has earned the guild over 9 million experience. She’s level 83. She’s also significantly on her way to Exalted with the guild; something that no other toon of mine has reached before level 85 – and without the guild tabard to boost her on her way.  Removing the caps on experience and reputation with guilds is going to be very beneficial to small guilds and new guilds alike.

Additionally, the reputation and experience gains do not appear to be linked to the level of the character like they once were. Sona has been playing her little priest (who is level 62) and has already earned the guild 660K experience. There’s no way a level 62 toon could make that kind of a dent in guild experience without some changes to the way experience worked. I’m looking forward to the boosts provided by the dwarven dungeon crawl dwarves – who will likely be seeing the boost tomorrow.   We also compared guild reputation gained for quest turn ins between these two toons, and it’s exactly the same, where the little priest had previously only seen 10 or 15 points of rep per turn in upon reaching Outland.  These kinds of changes are going to make it easier to get our levels, especially for guilds like Higher Authority, which is only just barely not a vanity guild, since many of our members play very occasionally.

As far as the changes to guild perks go, I am sad to see Have Group – Will Travel disappear, even if my guild didn’t have it. I suppose one could argue that that kind of convenience thing could be used to advantage on PvP servers, but it was just so darned convenient for RealID raiding and dungeoning. Heck, I don’t know where half the raid entrances even are!  Blizzard could give us back that PvE boon by putting the summoning stones just inside the instances, with the quest givers. (I wasn’t the one who thought of this, it was someone in the Laid Back Raids – likely JD himself.) Otherwise, however, my little guild isn’t affected currently by the changes, so something we didn’t rely on is what was taken away.

It’s not all sweetness and light over here, though. I noticed when running Sveala through a dungeon, that the leave dungeon option goes away for the last person in a PuG. That’s particularly annoying when you want to turn in quests, and everyone else just drops the group!

I’ve been looking at overhauling all of my character’s UIs – a daunting task with now almost 7 level 85 toons (thank goodness for profiles!) and the 10 toons on Ysera for that account filled up.  Each UI has a little thing that needs to be a little bit different, whether it’s space for Vuhdo on Sveala or a prominent space for my pet on my hunter.  But I’m taking advantage of needing to update all of my addons as a time to look through them all and see what I really need and what I don’t.   I may talk about those in another post, but I am by no means an addon expert, so I may leave them for others to talk about.   Having just gotten an excellent video card when my computer went on the fritz, I’ve got even better graphics than I did before – to go with my 23″ monitor that I replaced the old one with a month or two after we got the other new video cards.

Oh, and for those of you who might be interested in connecting up with me for either Laid Back Dungeons, or just to chatter periodically, my Battle Tag is Shoryl#1300.