Keeping it Going – The Woes of Losing Players
When folks talk about losing key players in their guild, they’re often talking about raiders or officers. Once in a while, they’re talking about that guy who has every character you could ever want, and is always willing to jump in a battleground or dungeon with whatever function it is you can’t seem to quite get enough of.
But in a tiny guild, that can be different. It can just be the guy who plays a lot and is always there. Y’know, the guy who happens to play the only healer in the guild at max level.
We had just started doing heroic 5-mans in our small group of players with level 85 toons. And only two tries into our first heroic, the physical world reared its ugly head. Our healer, and the official leader of those heroic runs, had work take him away from the game. That was six weeks ago. About the same time, our hunter became a daddy, and we haven’t seen much of him, either.
For a tiny guild, that essentially killed our runs. We struggle with the content because we’re only just barely geared enough for it (and, frankly, we have a very poor mix of dps with a rogue, ret paladin and hunter). We don’t want to be carried by overgeared players, or, frankly, annoy people who expect a nice easy run through their heroics.
In the meantime, we’ve got two more level 85 players in the guild, and we could start back up again in normals, but it just hasn’t quite been meshing.
Of course, we struggle on, but at this stage, it’s nigh impossible for a level 10 guild to recruit and retain anyone. We don’t have much to offer; and we tend to actually be a fairly introverted and quiet guild. Periodically we’ll get chatter going in guild chat, but mostly it’s “hello”, “good night” and the achievement congratulations. I generally try and chat with new recruits, but it often feels very one-sided; sometimes even met with dead silence; and I’m not the best at small talk, either, so…
I’d like to do more; but I struggle with the fact that I should be shilling for my guild to grow it; and that I want to play the game. I don’t sit around in cities doing “nothing” well; and I can’t stand having trade chat on when I’m not actually trying to sell or trade something! I know, these things mean that I have reconciled myself to a tiny guild – at least until I’m lucky and can draw in an extrovert who loves talking to new peopole and wants to become my recruitment officer.
But, really, growing the guild is not the point of this article. It’s certainly one way to address the problem, to alleviate the need for a particular player to be able to play for the rest of us to get to do some of the things we want to do. Instead, I have to figure out incentives to get people to play the game. I managed a good one very recently – the race between our newest level 85 toons: Gurdrid, Yawondergirl and Jackoby.
And it worked fantastically! Jackoby and Yawondergirl are still online very nearly every evening – up from the occasional visit other than Thursday night dwarf runs. There’s also the Thursday dwarf runs, but the dwarves are hitting that low period where they’re not going to be leveling through dungeons as fast.
I’ve thought of other things, like guild achievement parties, or transmog contests… but to be honest, we’re just not big enough for that to be something that actually works very well for an extended period of time.