Progression Dungeons

A most interesting thing happened tonight… We have only five active players with level 85 toons. Those players have been working together and doing level 85 instances on Sunday nights.  Tonight marked our first attempt at a heroic instance. Now, one of the toons may have actually run some heroic PuGs, but for the most part, we’re green on these toons.  And it reminded me of my first Molten Core run back in Vanilla.

We started with Heroic Deadmines. And no, we didn’t complete the instance. Our tank has about a 2 hour threshold for being able to hold up the pressures of tanking.  I’m good with that, the heroic mechanics don’t  make melee dps a cakewalk by any means.  All that said, we started out our evening to discover our hunter didn’t have the item level to actually get into a heroic. So, we admit, we fudged the numbers. He was, after all, only a couple points shy. He also happens to be our most instance/raid experienced player, having a main who is actively raiding in another guild.

So here we are, going along in deadmines, and we get to Glubtok. And we wipe several times. Each time, tweaking our plan. Step one – let phase one take longer, save our cooldowns for phase two.  Step two – learn where the fire wall spawns so we can get positioned better. Step three – learn that our tank needs to not be on the boss during phase two.  Step four – manage to put it all together and down the boss. While at the same time earning the achievement Ready for Raiding. All five of us.  Does that sound like raiding to you? Does to me.

We are doing progression dungeons. And in their own way, they are just as challenging as raiding, and just as rewarding from the gaming perspective. Sure, the gear’s not “as good”, but that doesn’t mean that the gear isn’t better than what we have. Besides, I’d hate to see situations where I want Sona’s tanking gear because the primary stat is so much better than my current gear that it’s worth taking on dodge and parry.  Not that she gets any tanking gear out of deadmines.

We one-shotted Helix, but I think that the work we did on Glubtok actually assisted with that. There was chatter as things happened. We had started to really work as a team, in absolute terms.    We only got one attempt at the Foe Reaper, which was not successful, but I learned important things about the mechanics of being the one in the reaper getting rid of adds.  The video we watched even said we should expect to wipe a few times while the person doing the vehicle gets used to the mechanics.  So we shall see.

And another thing – I was just reading over on Officer Chat about owning your mistakes, and he’s absolutely right. If folks own their mistakes, whether it be poor positioning, not being able to see to get out of the crap on the floor, or learning that there really is line of sight in the room, we learn. We learn to adapt, or how to recommend better positioning, or the signs to watch for to make sure we do or don’t do something. Or even what the tank should be focusing on. We learn, and we get better, and we don’t get frustrated with that one player who seems to always die. Because we know why.

And if you ask me, that’s what progression is all about. It’s not about better gear or in game achievements. It’s about learning to work together to succeed. With that definition of progression, then we’re doing progression dungeons.

Advertisements

Posted on November 27, 2011, in Uncategorized. Bookmark the permalink. 3 Comments.

  1. Sounds awesome. I’s always been a huge supporter of folks doin’ things at they’s own pace.

    Deadmines were me first Cata heroic too, and went about the same. Is a rude place. If’n ya can gets through it, though, you can gets through anything.

  2. You’re absolutely right – heroics are like “mini-raids”.

    In fact, in Burning Crusade times, the heroics were about as hard as the first raiding tier (tier 4) and were a part of attunement for the next tier (tier 5).

    Now, the Cataclysm ones were hard at the start of the expansion and got a bit of a nerfbat later on, but that doesn’t mean you can just waltz in and steamroll all of it.

    Deadmines is fairly brutal, but there’s some other really nasty stuff in other heroics, too. (I won’t say which ones, it’s up to you to find out :-P)

    And hey … if you and your friends are having fun, it doesn’t matter what the rest of the WoW population is doing. Not one bit.

    • Thanks, guys. I think this stuff goes along with the misconceptions about Tiny Guilds. We do stuff, we just tend to have a different mindset about it. 🙂

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: